Since most of these sorts of useful skills draw from our Intellect pool and we're not concerned about combat, we will be picking the Nano character class (which in vanilla RPG terms, is a "mage"). Since most of our playthrough will be non-combat (which is good because the battle crisis gameplay may be the game's weakest element), we'll be using a lot of knowledge and speech skills to advance conversations and complete quests. Skills are at levels 0 (untrained, which inflicts a penalty to checks), level 1 (trained, which grants a boost to checks), and level 2 (specialized, which grants a further boost to checks). Others are used for combat, such as, ,, etc, whilst others have a mixture of combat and non-combat appliances, such as and. Knowledge and speech skills, such as, ,, etc are used to pass dialogue skill checks and also make discoveries (though not always rewarding you with XP) and typically use resources from your Intellect stat pool. Skills are used for combat and non-combat. They can be used by selecting them from the menu. Some abilities, in-particular combat ones, can be upgraded. Max effort is what it sounds like: how much of your stat pools you can put towards passing skill checks and attacks.Ībilities, both active and passive, are used for combat and non-combat purpose. For this reason, Edge is really useful and is rarely increased outside of levelling up, so it is preferable to increase your Edge instead of stat pool maximum capacity. Certain actions through the game will also increase your maximum stat pool amounts.Įdge is an amount of the stat pool you have that does not diminish with use and will be used automatically in skill checks and combat. Using specific healing items, abilities, and cyphers will also replenish the pools. Resting at specific "camps" in the game will refill all pools to their max. Each time you use from a stat pool, it drains by that amount. Certain skills always draw from a specific stat pool, whilst certain weapons also draw from a specific stat pool. Stat pools are your resource for passing skill checks and using attacks during combat (combat occurs during situations called "crisis"). Each time you level up, you can select one of these per major Tier level:Įach character has three stat pools: Might (red), Speed (yellow), and Intellect (purple). Each tier has 3 sub-tiers, so your character will level up to Tier 1.0 -> 1.1 -> 1.2 -> 1.3 -> 2.0 -> 2.1 and so on. Collect enough XP and your characters will level up to another "Tier". Conversations with non-player characters advance through the dialogue choices you select - many of these choices require you to pass a certain skill check to continue the conversation in the way you want. You have main quests and side-quests to progress, loot to find, XP to gain by completing quests and making discoveries. Torment: Tides of Numenera on the surface is a typical RPG.
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